Semih Güreşçi

Blog

Thoughts on graphics programming, performance optimization, and technology.

What Experiments 01-05 Teach About GPU Memory

GPU Memory Benchmark Vulkan
The first five experiments in the GPU memory access benchmark are best understood as the foundation layer of the suite. They are not yet the dramatic layout and coalescing experiments like AoS vs S...

Announcing VulkanSceneRenderer

Vulkan Graphics Renderer Gltf
VulkanSceneRenderer is a C++23 Vulkan renderer built for real-time glTF scene rendering, physically based materials, and renderer experimentation. The project has reached the point where it can loa...